Wednesday, September 24, 2008

The Role Players of the Apoca... er... Election

In honor of the antics of the presidential and vice presidential candidates, Irene presents the Election RPG...

Scene: Ratty dining room.

Players: Barry, Joe, John, Sarah, and DM.

Characters: Barry - human level 16 Lawful Good Paladin. +5 Sword of Righteousness, +5 Armor of Changey Hope. Charisma 19, Wisdom 8, Strength 10, Endurance 10. Skills - +6 Leadership, +8 Persuasion

Joe - human level 14 True Neutral Magic User, Robes +1 Defense against Weapons, +6 Defense Against Magic. +10 Ring of Efficacy (boosts experience points without need to act). Charisma -5, Wisdom 12, Strength 8, Endurance 4. Skills +5 Obscure Lore

John - dwarf level 17 Chaotic Good Warrior. +8 Battleaxe, +6 Armor. Charisma 6, Wisdom 7, Strength 16, Endurance 14. Skills +8 Berserker.

Sarah - half-elf Level 10 Ranger. +3 Accuracy on arrows. +3 Armor, + 4 Sword, +3 Ring of Truth. Charisma 15, Wisdom 15, Strength 12, Endurance 13. Skills +8 Tracking, +9 Wilderness Lore.

Quest - Players are questing for the Lost Jewels of the Eagle. These will grant immense power and influence to the person who possesses them, but can be held by only one person and shared with one other. There is a lot of internal rivalry over which player is going to get to the jewels first.


BARRY: Who's she?

DM: SARAH's just joined us. I'll introduce her character in play.

BARRY: But she's a GIRL!

SARAH: So?

JOHN (whispers to SARAH): He hated having Hills here, too. I think he's scared of girls.

BARRY: Hmph. (folds arms and looks sullen).

Action: Players take seats at the table. BARRY ostentatiously sits as far from SARAH as he can.

DM (lifts rule book to hide his notes): We're going to skip forward a little. You had several days of uneventful travel and have taken rooms in an inn in the town of Waselaidere. Each of you deduct ten gold from your supplies and bring your journey bread, dried meat, wine and other travel supplies back to full strength.

BARRY: We paid thirty gold for THAT?

DM: It's a small town and you're newcomers.

JOE: But I --

DM: You got cheated. Deal.

(Barry and Joe look sulky.)

DM: You go into the bar of the inn for dinner and JOHN sees someone he recognizes. (nods to SARAH)

JOHN: I wave and walk over to her. Hi there! How's life treating you?

SARAH: Hi yourself, stranger. (smiles). Things are all right. You?

JOHN: Just passing through. I'm with a couple of others on a quest. (winks and whispers) We're after a big prize, but I don't trust the other two. I think they're planning to double-cross me.

SARAH (whispers) If you want someone you can trust, I'm between jobs at the moment.

JOHN: Over here. (Waves) Listen, you know that trouble we had with the Feral Earmarker?

(Barry and Joe shudder)

JOE: Oh, yeah. That cost us a lot of gold.

JOHN (nods) Well, my friend here has a lot of experience killing that kind of beast.

BARRY: But she's a girl!

SARAH: And there's an Earmarker head over my mantelpiece back home. Do you have a problem with that?

BARRY: Um...

JOE: How much did it cost you?

SARAH: Three arrows and a broken bridge, why?

JOE: You're in.


(to be continued...)

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