We return to our zero... er, heroes as they travel through the pre-election wilderness after a bathroom and refuel break
SCENE: Players are returning from the kitchen with soft drinks in hands.
BARRY: So what's with the bracelet, grandpa? I never knew you swung that way.
JOHN: It's a memory bracelet. Each charm is someone you want to remember. (holds up his arm, which jingles. A lot.). This one is -
JOE: Oh you mean like the earrings and nipple rings I've got for my cousins in Iraq?
JOHN: (coldly) Yes, although not so tacky.
BARRY: Well, I have one on my -
JOE, JOHN, SARAH, DM: Ew! TMI, dude!
BARRY: (sniffs) Michelle likes it.
(They take their places at the table)
DM: You've been traveling for several days without incident. The terrain gradually becomes wilder.
JOE: (looking through this character sheets and inventory) I didn't think we had one of those.
JOHN: He means the scenery.
JOE: Well why didn't he say so?
JOHN: Never mind.
BARRY quickly puts his inventory down and tries to look relaxed.
DM: Ahead of you the path enters a deep chasm. (looks at JOE) There are cliffs on either side or the path. It looks like there are caves in the rock.
SARAH: Do I hear anything?
DM: What are your skills again?
SARAH: Level 8 tracking, level 9 wilderness lore.
DM (Rolls dice behind screen): You hear sounds ahead that you can't identify.
SARAH: (softly) I think there might be an ambush ahead. I hear something.
BARRY: I can't hear anything.
DM: Half-elves hear better than humans.
BARRY (frowns): No-one knows what we're doing. There's no reason anything would ambush us. (to SARAH) If you're so worried, you can go ahead.
SARAH (sighs): Fine. I draw my sword and walk carefully forward.
DM: Sarah has taken four steps into the chasm when a Charisma Troll jumps at her. (Rolls dice). Sarah, you have initiative.
SARAH: Do I know about Charisma Trolls?
DM: Yes. They're normal trolls that have been enchanted by someone's Charisma and follow that person around attacking anything they think is the person's enemy.
SARAH gives BARRY a dirty look.
BARRY looks innocent.
SARAH: I'm attacking with my sword.
JOHN: I'm going berserk and going to help Sarah.
DM: Sarah, roll 2 D20. (Sarah rolls and scores 37) You score a solid hit on the troll. It staggers back, swipes at you and misses. John, roll 3 D12. (John rolls 3 12s) You go berserk and charge the troll. Two more Charisma Trolls emerge from the rocks.
JOHN: I'm using my axe.
DM (nods to John): Barry, you face a moral dilemma.
JOE: Use your Dopey Change shield.
BARRY: Hopey Change (glares at JOE)
JOE: Same difference.
DM: It's a moral dilemma. A shield is useless.
BARRY: I'm going to use my Charisma and persuasion on it.
DM: There's nothing to persuade. It's a moral dilemma.
JOE: I bet it's got big teeth.
DM: You have to make a choice.
BARRY: Why? Is it going to eat us?
DM: It's a moral dilemma. It doesn't eat things.
JOE: So it just, like, maims us?
BARRY: What level is it?
DM (looks pained):It's just a MORAL DILEMMA. You have to make a choice.
BARRY: It's not fair. You're not telling us what to choose. Is it because I'm not white?
JOHN: Barry, you're like... dark tan. Come off it.
BARRY: (Sullenly) I'm not. Got relatives in Africa.
JOE, SARAH, JOHN and DM roll their eyes.
DM: I can't tell you what to choose. It's a moral dilemma.
JOE: I'm covered in squirrels. AAAAAAAH!
SARAH: What?
JOHN, BARRY, DM: Oh, that's just Joe.
BARRY: So, (Focused and intense) You refuse to tell us what to do, right? So. I take out my sword and attack the moral dilemma.
DM: It's still there.
BARRY: But... but... It's a +5 Sword of Righteousness! That should kill anything!
DM: You can't kill it, it's a moral dilemma.
BARRY: So... Immortal, is it? Joe, cast it down into a dungeon.
DM It's immaterial. You can't cast it anywhere.
BARRY: Joe, what should I do?
JOE: I don't know Barry, you should have Hills here. She's much better at gaming than me.
BARRY: Shuddup, okay? (deep breath) Right. Immaterial. (looks through inventory) Fine. I use my +5 press shield, you know, the press troll who is in love with my charisma.
DM: The moral dilemma hasn't changed.
BARRY: So, tough is it? I bring forth my +9 charisma.
DM (sighs). Saving roll. You need 20d20.
BARRY: Aw man! You always do that! Sarah put you up to this, didn't she?
JOHN: Just shut up and roll, Barry.
SARAH tries not to laugh.
BARRY rolls a 1.
DM: The moral dilemma whacks you with a dictionary and a thesaurus, then goes to find someone who knows it when they see it. Take 10 hit points.
BARRY: But... that's not FAIR! Joe, do something.
JOE: Has anyone got a dictionary?
SARAH hands him one.
JOE: (leafing through the pages) It's kind of like when Fred in the Flintstones -
CHORUS of BARRY, JOHN, SARAH, DM: Shut up Joe.
JOE: (Staring at dictionary): You mean it's a choice? That's like, the dumbest monster ever.
DM puts his head in his hands and groans.
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