Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, September 27, 2008

The Role Players of the Apoca... er... Election

We return to our zero... er, heroes as they travel through the pre-election wilderness after a bathroom and refuel break

SCENE: Players are returning from the kitchen with soft drinks in hands.

BARRY: So what's with the bracelet, grandpa? I never knew you swung that way.

JOHN: It's a memory bracelet. Each charm is someone you want to remember. (holds up his arm, which jingles. A lot.). This one is -

JOE: Oh you mean like the earrings and nipple rings I've got for my cousins in Iraq?

JOHN: (coldly) Yes, although not so tacky.

BARRY: Well, I have one on my -

JOE, JOHN, SARAH, DM: Ew! TMI, dude!

BARRY: (sniffs) Michelle likes it.

(They take their places at the table)

DM: You've been traveling for several days without incident. The terrain gradually becomes wilder.

JOE: (looking through this character sheets and inventory) I didn't think we had one of those.

JOHN: He means the scenery.

JOE: Well why didn't he say so?

JOHN: Never mind.

BARRY quickly puts his inventory down and tries to look relaxed.

DM: Ahead of you the path enters a deep chasm. (looks at JOE) There are cliffs on either side or the path. It looks like there are caves in the rock.

SARAH: Do I hear anything?

DM: What are your skills again?

SARAH: Level 8 tracking, level 9 wilderness lore.

DM (Rolls dice behind screen): You hear sounds ahead that you can't identify.

SARAH: (softly) I think there might be an ambush ahead. I hear something.

BARRY: I can't hear anything.

DM: Half-elves hear better than humans.

BARRY (frowns): No-one knows what we're doing. There's no reason anything would ambush us. (to SARAH) If you're so worried, you can go ahead.

SARAH (sighs): Fine. I draw my sword and walk carefully forward.

DM: Sarah has taken four steps into the chasm when a Charisma Troll jumps at her. (Rolls dice). Sarah, you have initiative.

SARAH: Do I know about Charisma Trolls?

DM: Yes. They're normal trolls that have been enchanted by someone's Charisma and follow that person around attacking anything they think is the person's enemy.

SARAH gives BARRY a dirty look.

BARRY looks innocent.

SARAH: I'm attacking with my sword.

JOHN: I'm going berserk and going to help Sarah.

DM: Sarah, roll 2 D20. (Sarah rolls and scores 37) You score a solid hit on the troll. It staggers back, swipes at you and misses. John, roll 3 D12. (John rolls 3 12s) You go berserk and charge the troll. Two more Charisma Trolls emerge from the rocks.

JOHN: I'm using my axe.

DM (nods to John): Barry, you face a moral dilemma.

JOE: Use your Dopey Change shield.

BARRY: Hopey Change (glares at JOE)

JOE: Same difference.

DM: It's a moral dilemma. A shield is useless.

BARRY: I'm going to use my Charisma and persuasion on it.

DM: There's nothing to persuade. It's a moral dilemma.

JOE: I bet it's got big teeth.

DM: You have to make a choice.

BARRY: Why? Is it going to eat us?

DM: It's a moral dilemma. It doesn't eat things.

JOE: So it just, like, maims us?

BARRY: What level is it?

DM (looks pained):It's just a MORAL DILEMMA. You have to make a choice.

BARRY: It's not fair. You're not telling us what to choose. Is it because I'm not white?

JOHN: Barry, you're like... dark tan. Come off it.

BARRY: (Sullenly) I'm not. Got relatives in Africa.

JOE, SARAH, JOHN and DM roll their eyes.

DM: I can't tell you what to choose. It's a moral dilemma.

JOE: I'm covered in squirrels. AAAAAAAH!

SARAH: What?

JOHN, BARRY, DM: Oh, that's just Joe.

BARRY: So, (Focused and intense) You refuse to tell us what to do, right? So. I take out my sword and attack the moral dilemma.

DM: It's still there.

BARRY: But... but... It's a +5 Sword of Righteousness! That should kill anything!

DM: You can't kill it, it's a moral dilemma.

BARRY: So... Immortal, is it? Joe, cast it down into a dungeon.

DM It's immaterial. You can't cast it anywhere.

BARRY: Joe, what should I do?

JOE: I don't know Barry, you should have Hills here. She's much better at gaming than me.

BARRY: Shuddup, okay? (deep breath) Right. Immaterial. (looks through inventory) Fine. I use my +5 press shield, you know, the press troll who is in love with my charisma.

DM: The moral dilemma hasn't changed.

BARRY: So, tough is it? I bring forth my +9 charisma.

DM (sighs). Saving roll. You need 20d20.

BARRY: Aw man! You always do that! Sarah put you up to this, didn't she?

JOHN: Just shut up and roll, Barry.

SARAH tries not to laugh.

BARRY rolls a 1.

DM: The moral dilemma whacks you with a dictionary and a thesaurus, then goes to find someone who knows it when they see it. Take 10 hit points.

BARRY: But... that's not FAIR! Joe, do something.

JOE: Has anyone got a dictionary?

SARAH hands him one.

JOE: (leafing through the pages) It's kind of like when Fred in the Flintstones -

CHORUS of BARRY, JOHN, SARAH, DM: Shut up Joe.

JOE: (Staring at dictionary): You mean it's a choice? That's like, the dumbest monster ever.

DM puts his head in his hands and groans.

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