Sunday, October 19, 2008
I Just Enjoy Slapping You
These courageous actors, doubtlessly, are all fully aware that Hollywood, which is dead rotten, (An open secret, and no mistake) is going to blacklist them. They’ve sacrificed an awful lot, for what? To remind those of us living in the darkness – many of us with jobs and lives dependent on lying about who we are, most of us with little or no friend in the common media, even more of us becoming frustrated, enraged, and depressed as the democrats prepare to make good on their evergreen promise to transform America into a proper little communist state with the help of their golden boy – that even in this dark hour there are still some willing to shine the light of truth. Forget the ostracism from the left. The left would ostracize a man for saving a baby from death (perhaps quite literally, considering their general views on abortion and overpopulation) if he happened to be wearing a McCain campaign button. But Ladies and Gentlemen, if the left knew what it was saying, it wouldn’t be saying it. Especially given this political climate, even a humble humor movie can take it’s place among the famous messengers of history, and these actors have taken a heroic action on our behalf. But what are going to do with it now, gentlereaders? We have been given the opportunity, and now I ask you to dig within yourself and tell me: Are we going to let this sacrifice bloom and fade, are or we going to take the initiative, wake up, and let this be a turn of the tide, rather then a noble last stand?
Here’s the truth. The cold truth is that the left, having permeated into education at every level, and having insinuated itself into businesses and politics so that it is nearly an integral part of the operation, WANTS you to do the former. They WANT you to be quiet, to sit down, to shut up, to do ANYTHING, ladies and gentlemen, except expose their most basic fallacy, their absolutely disgusting claim that all intellectuals and scientifically savvy members of the community are leftist (Trolls, I see that thought forming in your head, and your fingers moving towards those keys… and I would think twice if I were you). The next time you are sunk in the depths of despair and isolation, remember that those feelings are exactly the way the left want you feeling, and that those key positions of power that they take over are designed to cow the people under them, until you either accept their ideals, or expose yourself. And they’re counting on the fear of your colleagues, your friends, even, for our younger readers, your classmates, to enforce their power. That’s precisely what this movie wants to remind us of. Close to the end, Josh, as he is preparing to ship off with the Navy, says the words that need to speak to all of our hearts, when we finally face the realities of our situation. “Welcome to the fight. This time, I know we’ll win.”
Ladies and Gentlemen, this movie hits all the points the left hates to see hit, and that’s why they swarmed all over the web even BEFORE this movie came out to weigh in against it. Points like, “Terrorism is a real problem, and terrorists are pretty much guaranteed to be Muslim.” Points like “The line that limits freedom is common sense, and the left is tap dancing thirty yards over it.” Points like “The number of major historical instances where a treaty solved SQUAT are easily counted on one hand,” and in the corollary quote “You can’t come to middle terms with people who want you either dead or subjugated. Compromise is what happens when someone has breathing room in their ideals, and Islam is not a religion that encourages much middle ground”. Points like “education is filled with liberals, and the liberals are turning out by the cartload ill-prepared college students capable only of parroting their teachers.” These points are the sworn enemies of the left. They encourage people to perform the minimal level of thought needed to leave the party, so their survival depends on people not thinking them. And I realize, believe me, that I ask a lot, when I say that we can’t continue to live in the shadows, that we can’t continue to live in fear. But after all that the sixties generation has ruined, what does our civil responsibility, what does our moral conscience ask that we do? Shall we let them go on, Ladies and Gentlemen? We can play the fun game where we get to see if they’ll first: flood this country with Mexican immigrants until their subculture assimilates and destroys ours OR manage to elect a maniac charismatic enough to do the whole job single-handedly? Greater Mexico, or wait for the O-bomb to drop? (Of course, I realize this is an overgeneralization; in fact, the left have a hundred OTHER little ways to screw us over. These are just the most obvious.)
No. unequivocally , undeniably, no. If we accept complacently, we sink to their level, and that is too deep to convey with conventional English. This movie may gratify your soul, may give you the courage and stamina to soldier on, but it also gives you your target. It gives us our mission. It tells us to go forth, to live according to the ideals of truth no matter the cost. Can we all afford it? Oh, heavens, no. I know that. So many of us have daughters, sons, wives, husbands, to support, to protect. We’re entering into a full fledged struggle now, ladies and gentlemen, and we can’t just ignore our burdens. I empathize. But at the same time, we cannot leave these movie theaters unchanged. Even if your action or rebellion is small, MAKE IT. The time is behind us when we can afford to hide. “if you’ve got it, flaunt it.”: and you have the truth, readers. Trust me, it may seem like very little, but be it an anonymous posting online, be it volunteering to man phones, be it any of a number of such small but important actions, you need to make it. Because if we do not, then the absolute certainty is that the left will win. And the absolute certainty is that their victory will signify the onset of the greatest tragedy to liberty and justice in the history of our planet.
If you do nothing else, please, please, see this movie, send others to see it, go multiple times. Drive the point into Hollywood’s head, with a hammer if you have to.
“Welcome to the fight.”
-Hannibal
Dopey Change

Pac and Don 2 & 3


Sorry it's taken awhile, but here are the next two comics in the series. Fortunately, I've continued work, so there's more where these came from. I'll post them as soon as I can scan them.
Still figuring out how to make them easier to access. Bear with me.
Thursday, October 2, 2008
He's A Candidate CREEPY beyond all reason
Sunday, September 28, 2008
Saturday, September 27, 2008
The Role Players of the Apoca... er... Election
SCENE: Players are returning from the kitchen with soft drinks in hands.
BARRY: So what's with the bracelet, grandpa? I never knew you swung that way.
JOHN: It's a memory bracelet. Each charm is someone you want to remember. (holds up his arm, which jingles. A lot.). This one is -
JOE: Oh you mean like the earrings and nipple rings I've got for my cousins in Iraq?
JOHN: (coldly) Yes, although not so tacky.
BARRY: Well, I have one on my -
JOE, JOHN, SARAH, DM: Ew! TMI, dude!
BARRY: (sniffs) Michelle likes it.
(They take their places at the table)
DM: You've been traveling for several days without incident. The terrain gradually becomes wilder.
JOE: (looking through this character sheets and inventory) I didn't think we had one of those.
JOHN: He means the scenery.
JOE: Well why didn't he say so?
JOHN: Never mind.
BARRY quickly puts his inventory down and tries to look relaxed.
DM: Ahead of you the path enters a deep chasm. (looks at JOE) There are cliffs on either side or the path. It looks like there are caves in the rock.
SARAH: Do I hear anything?
DM: What are your skills again?
SARAH: Level 8 tracking, level 9 wilderness lore.
DM (Rolls dice behind screen): You hear sounds ahead that you can't identify.
SARAH: (softly) I think there might be an ambush ahead. I hear something.
BARRY: I can't hear anything.
DM: Half-elves hear better than humans.
BARRY (frowns): No-one knows what we're doing. There's no reason anything would ambush us. (to SARAH) If you're so worried, you can go ahead.
SARAH (sighs): Fine. I draw my sword and walk carefully forward.
DM: Sarah has taken four steps into the chasm when a Charisma Troll jumps at her. (Rolls dice). Sarah, you have initiative.
SARAH: Do I know about Charisma Trolls?
DM: Yes. They're normal trolls that have been enchanted by someone's Charisma and follow that person around attacking anything they think is the person's enemy.
SARAH gives BARRY a dirty look.
BARRY looks innocent.
SARAH: I'm attacking with my sword.
JOHN: I'm going berserk and going to help Sarah.
DM: Sarah, roll 2 D20. (Sarah rolls and scores 37) You score a solid hit on the troll. It staggers back, swipes at you and misses. John, roll 3 D12. (John rolls 3 12s) You go berserk and charge the troll. Two more Charisma Trolls emerge from the rocks.
JOHN: I'm using my axe.
DM (nods to John): Barry, you face a moral dilemma.
JOE: Use your Dopey Change shield.
BARRY: Hopey Change (glares at JOE)
JOE: Same difference.
DM: It's a moral dilemma. A shield is useless.
BARRY: I'm going to use my Charisma and persuasion on it.
DM: There's nothing to persuade. It's a moral dilemma.
JOE: I bet it's got big teeth.
DM: You have to make a choice.
BARRY: Why? Is it going to eat us?
DM: It's a moral dilemma. It doesn't eat things.
JOE: So it just, like, maims us?
BARRY: What level is it?
DM (looks pained):It's just a MORAL DILEMMA. You have to make a choice.
BARRY: It's not fair. You're not telling us what to choose. Is it because I'm not white?
JOHN: Barry, you're like... dark tan. Come off it.
BARRY: (Sullenly) I'm not. Got relatives in Africa.
JOE, SARAH, JOHN and DM roll their eyes.
DM: I can't tell you what to choose. It's a moral dilemma.
JOE: I'm covered in squirrels. AAAAAAAH!
SARAH: What?
JOHN, BARRY, DM: Oh, that's just Joe.
BARRY: So, (Focused and intense) You refuse to tell us what to do, right? So. I take out my sword and attack the moral dilemma.
DM: It's still there.
BARRY: But... but... It's a +5 Sword of Righteousness! That should kill anything!
DM: You can't kill it, it's a moral dilemma.
BARRY: So... Immortal, is it? Joe, cast it down into a dungeon.
DM It's immaterial. You can't cast it anywhere.
BARRY: Joe, what should I do?
JOE: I don't know Barry, you should have Hills here. She's much better at gaming than me.
BARRY: Shuddup, okay? (deep breath) Right. Immaterial. (looks through inventory) Fine. I use my +5 press shield, you know, the press troll who is in love with my charisma.
DM: The moral dilemma hasn't changed.
BARRY: So, tough is it? I bring forth my +9 charisma.
DM (sighs). Saving roll. You need 20d20.
BARRY: Aw man! You always do that! Sarah put you up to this, didn't she?
JOHN: Just shut up and roll, Barry.
SARAH tries not to laugh.
BARRY rolls a 1.
DM: The moral dilemma whacks you with a dictionary and a thesaurus, then goes to find someone who knows it when they see it. Take 10 hit points.
BARRY: But... that's not FAIR! Joe, do something.
JOE: Has anyone got a dictionary?
SARAH hands him one.
JOE: (leafing through the pages) It's kind of like when Fred in the Flintstones -
CHORUS of BARRY, JOHN, SARAH, DM: Shut up Joe.
JOE: (Staring at dictionary): You mean it's a choice? That's like, the dumbest monster ever.
DM puts his head in his hands and groans.
#
Wednesday, September 24, 2008
The Role Players of the Apoca... er... Election
In honor of the antics of the presidential and vice presidential candidates, Irene presents the Election RPG...
Scene: Ratty dining room.
Players: Barry, Joe, John, Sarah, and DM.
Characters: Barry - human level 16 Lawful Good Paladin. +5 Sword of Righteousness, +5 Armor of Changey Hope. Charisma 19, Wisdom 8, Strength 10, Endurance 10. Skills - +6 Leadership, +8 Persuasion
Joe - human level 14 True Neutral Magic User, Robes +1 Defense against Weapons, +6 Defense Against Magic. +10 Ring of Efficacy (boosts experience points without need to act). Charisma -5, Wisdom 12, Strength 8, Endurance 4. Skills +5 Obscure Lore
John - dwarf level 17 Chaotic Good Warrior. +8 Battleaxe, +6 Armor. Charisma 6, Wisdom 7, Strength 16, Endurance 14. Skills +8 Berserker.
Sarah - half-elf Level 10 Ranger. +3 Accuracy on arrows. +3 Armor, + 4 Sword, +3 Ring of Truth. Charisma 15, Wisdom 15, Strength 12, Endurance 13. Skills +8 Tracking, +9 Wilderness Lore.
Quest - Players are questing for the Lost Jewels of the Eagle. These will grant immense power and influence to the person who possesses them, but can be held by only one person and shared with one other. There is a lot of internal rivalry over which player is going to get to the jewels first.
BARRY: Who's she?
DM: SARAH's just joined us. I'll introduce her character in play.
BARRY: But she's a GIRL!
SARAH: So?
JOHN (whispers to SARAH): He hated having Hills here, too. I think he's scared of girls.
BARRY: Hmph. (folds arms and looks sullen).
Action: Players take seats at the table. BARRY ostentatiously sits as far from SARAH as he can.
DM (lifts rule book to hide his notes): We're going to skip forward a little. You had several days of uneventful travel and have taken rooms in an inn in the town of Waselaidere. Each of you deduct ten gold from your supplies and bring your journey bread, dried meat, wine and other travel supplies back to full strength.
BARRY: We paid thirty gold for THAT?
DM: It's a small town and you're newcomers.
JOE: But I --
DM: You got cheated. Deal.
(Barry and Joe look sulky.)
DM: You go into the bar of the inn for dinner and JOHN sees someone he recognizes. (nods to SARAH)
JOHN: I wave and walk over to her. Hi there! How's life treating you?
SARAH: Hi yourself, stranger. (smiles). Things are all right. You?
JOHN: Just passing through. I'm with a couple of others on a quest. (winks and whispers) We're after a big prize, but I don't trust the other two. I think they're planning to double-cross me.
SARAH (whispers) If you want someone you can trust, I'm between jobs at the moment.
JOHN: Over here. (Waves) Listen, you know that trouble we had with the Feral Earmarker?
(Barry and Joe shudder)
JOE: Oh, yeah. That cost us a lot of gold.
JOHN (nods) Well, my friend here has a lot of experience killing that kind of beast.
BARRY: But she's a girl!
SARAH: And there's an Earmarker head over my mantelpiece back home. Do you have a problem with that?
BARRY: Um...
JOE: How much did it cost you?
SARAH: Three arrows and a broken bridge, why?
JOE: You're in.
